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0
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New Solidity Smart Contract Verification
Contract Address
The 0x address supplied on contract creation.
Is Yul contract
No
Yes
Select Yes if you want to verify Yul contract.
Contract Name
Must match the name specified in the code. For example, in
contract MyContract {..}
MyContract
is the contract name.
Include nightly builds
No
Yes
Select yes if you want to show nightly builds.
Compiler
v0.8.35-pre.1+commit.a99b6d8c
v0.8.34+commit.80d5c536
v0.8.33+commit.64118f21
v0.8.32+commit.ebbd65e5
v0.8.31+commit.fd3a2265
v0.8.31-pre.1+commit.b59566f6
v0.8.30+commit.73712a01
v0.8.29+commit.ab55807c
v0.8.28+commit.7893614a
v0.8.27+commit.40a35a09
v0.8.26+commit.8a97fa7a
v0.8.25+commit.b61c2a91
v0.8.24+commit.e11b9ed9
v0.8.23+commit.f704f362
v0.8.22+commit.4fc1097e
v0.8.21+commit.d9974bed
v0.8.20+commit.a1b79de6
v0.8.19+commit.7dd6d404
v0.8.18+commit.87f61d96
v0.8.17+commit.8df45f5f
v0.8.16+commit.07a7930e
v0.8.15+commit.e14f2714
v0.8.14+commit.80d49f37
v0.8.13+commit.abaa5c0e
v0.8.12+commit.f00d7308
v0.8.11+commit.d7f03943
v0.8.10+commit.fc410830
v0.8.9+commit.e5eed63a
v0.8.8+commit.dddeac2f
v0.8.7+commit.e28d00a7
v0.8.6+commit.11564f7e
v0.8.5+commit.a4f2e591
v0.8.4+commit.c7e474f2
v0.8.3+commit.8d00100c
v0.8.2+commit.661d1103
v0.8.1+commit.df193b15
v0.8.0+commit.c7dfd78e
v0.7.6+commit.7338295f
v0.7.5+commit.eb77ed08
v0.7.4+commit.3f05b770
v0.7.3+commit.9bfce1f6
v0.7.2+commit.51b20bc0
v0.7.1+commit.f4a555be
v0.7.0+commit.9e61f92b
v0.6.12+commit.27d51765
v0.6.11+commit.5ef660b1
v0.6.10+commit.00c0fcaf
v0.6.9+commit.3e3065ac
v0.6.8+commit.0bbfe453
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v0.6.5+commit.f956cc89
v0.6.4+commit.1dca32f3
v0.6.3+commit.8dda9521
v0.6.2+commit.bacdbe57
v0.6.1+commit.e6f7d5a4
v0.6.0+commit.26b70077
v0.5.17+commit.d19bba13
v0.5.16+commit.9c3226ce
v0.5.15+commit.6a57276f
v0.5.14+commit.01f1aaa4
v0.5.13+commit.5b0b510c
v0.5.12+commit.7709ece9
v0.5.11+commit.22be8592
v0.5.10+commit.5a6ea5b1
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v0.5.7+commit.6da8b019
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v0.5.2+commit.1df8f40c
v0.5.1+commit.c8a2cb62
v0.5.0+commit.1d4f565a
v0.4.26+commit.4563c3fc
v0.4.25+commit.59dbf8f1
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v0.4.23+commit.124ca40d
v0.4.22+commit.4cb486ee
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v0.4.20+commit.3155dd80
v0.4.19+commit.c4cbbb05
v0.4.18+commit.9cf6e910
v0.4.17+commit.bdeb9e52
v0.4.16+commit.d7661dd9
v0.4.15+commit.8b45bddb
v0.4.14+commit.c2215d46
v0.4.13+commit.0fb4cb1a
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The compiler version is specified in
pragma solidity X.X.X
. Use the compiler version rather than the nightly build. If using the Solidity compiler, run
solc —version
to check.
EVM Version
homestead
tangerineWhistle
spuriousDragon
byzantium
constantinople
petersburg
istanbul
berlin
london
paris
shanghai
default
The EVM version the contract is written for. If the bytecode does not match the version, we try to verify using the latest EVM version.
EVM version details
.
Optimization
No
Yes
If you enabled optimization during compilation, select yes.
Optimization runs
Enter the Solidity Contract Code
// SPDX-License-Identifier: UNLICENSED pragma solidity 0.8.12; interface INFT { struct Initialization { string name; string symbol; string baseTokenURI; uint256 limitSupply; uint256 presaleSupply; uint256 presalePrice; uint256 publicSalePrice; uint256 PRESALE_MAX_MINT; uint256 MAX_PER_MINT; address royaltyReceiverAddress; uint96 royaltyFee; } function initialize(Initialization calldata initialization) external; } contract NFTProxy { struct AddressSlot { address value; } event Upgraded(address indexed implementation); /** * @dev Storage slot with the address of the current implementation. * This is the keccak-256 hash of "eip1967.proxy.implementation" subtracted by 1, and is * validated in the constructor. */ bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc; constructor(address implementation, INFT.Initialization memory initialization) { getAddressSlot(_IMPLEMENTATION_SLOT).value = implementation; emit Upgraded(implementation); (bool success, bytes memory returndata) = implementation.delegatecall( abi.encodeWithSelector( INFT.initialize.selector, initialization ) ); if (!success) { if (returndata.length == 0) revert(); assembly { revert(add(32, returndata), mload(returndata)) } } } /** * @dev Delegates the current call to "implementation". * * This function does not return to its internal call site, it will return directly to the external caller. */ function _delegate(address implementation) internal virtual { assembly { // Copy msg.data. We take full control of memory in this inline assembly // block because it will not return to Solidity code. We overwrite the // Solidity scratch pad at memory position 0. calldatacopy(0, 0, calldatasize()) // Call the implementation. // out and outsize are 0 because we don't know the size yet. let result := delegatecall(gas(), implementation, 0, calldatasize(), 0, 0) // Copy the returned data. returndatacopy(0, 0, returndatasize()) switch result // delegatecall returns 0 on error. case 0 { revert(0, returndatasize()) } default { return(0, returndatasize()) } } } /** * @dev This is a virtual function that should be overridden so it returns the address to which the fallback function * and {_fallback} should delegate. */ function _implementation() internal view virtual returns (address) { return getAddressSlot(_IMPLEMENTATION_SLOT).value; } /** * @dev Delegates the current call to the address returned by "_implementation()". * * This function does not return to its internal call site, it will return directly to the external caller. */ function _fallback() internal virtual { _delegate(_implementation()); } /** * @dev Fallback function that delegates calls to the address returned by "_implementation()". Will run if no other * function in the contract matches the call data. */ fallback() external payable virtual { _fallback(); } /** * @dev Fallback function that delegates calls to the address returned by "_implementation()". Will run if call data * is empty. */ receive() external payable virtual { _fallback(); } /** * @dev Returns an "AddressSlot" with member "value" located at "slot". */ function getAddressSlot(bytes32 slot) internal pure returns (AddressSlot storage r) { /// @solidity memory-safe-assembly assembly { r.slot := slot } } }
We recommend using flattened code. This is necessary if your code utilizes a library or inherits dependencies. Use the
POA solidity flattener or the
truffle flattener
.
Try to fetch constructor arguments automatically
No
Yes
ABI-encoded Constructor Arguments (if required by the contract)
0x000000000000000000000000b018aefb9c259ea7a6c41aae730235b06b824b340000000000000000000000000000000000000000000000000000000000000040000000000000000000000000000000000000000000000000000000000000016000000000000000000000000000000000000000000000000000000000000001a000000000000000000000000000000000000000000000000000000000000001e0000000000000000000000000000000000000000000000000000000000000019000000000000000000000000000000000000000000000000000000000000000c800000000000000000000000000000000000000000000000006f05b59d3b2000000000000000000000000000000000000000000000000000006f05b59d3b20000000000000000000000000000000000000000000000000000000000000000000300000000000000000000000000000000000000000000000000000000000000140000000000000000000000003f31228f7a37423822f4d822e1bca12012ff5ccb0000000000000000000000000000000000000000000000000000000000000384000000000000000000000000000000000000000000000000000000000000000e4c61796572732050726573616c6500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000064c41594552530000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005268747470733a2f2f62616679626569627962736f63746c737672686274776674786c63356e74666f336765643534643378346a72636266716f727063716a766d7665342e697066732e7733732e6c696e6b2f0000000000000000000000000000
Add arguments in
ABI hex encoded form
. Constructor arguments are written right to left, and will be found at the end of the input created bytecode. They may also be
parsed here.
Add Contract Libraries
Contract Libraries
Library 1 Name
A library name called in the .sol file. Multiple libraries (up to 10) may be added for each contract. Click the Add Library button to add an additional one.
Library 1 Address
The 0x library address. This can be found in the generated json file or Truffle output (if using truffle).
Library 2 Name
Library 2 Address
Library 3 Name
Library 3 Address
Library 4 Name
Library 4 Address
Library 5 Name
Library 5 Address
Library 6 Name
Library 6 Address
Library 7 Name
Library 7 Address
Library 8 Name
Library 8 Address
Library 9 Name
Library 9 Address
Library 10 Name
Library 10 Address
Add Library
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