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New Solidity Smart Contract Verification
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The 0x address supplied on contract creation.
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contract MyContract {..}
MyContract
is the contract name.
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Compiler
v0.8.35-pre.1+commit.a99b6d8c
v0.8.34+commit.80d5c536
v0.8.33+commit.64118f21
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The compiler version is specified in
pragma solidity X.X.X
. Use the compiler version rather than the nightly build. If using the Solidity compiler, run
solc —version
to check.
EVM Version
homestead
tangerineWhistle
spuriousDragon
byzantium
constantinople
petersburg
istanbul
berlin
london
paris
shanghai
default
The EVM version the contract is written for. If the bytecode does not match the version, we try to verify using the latest EVM version.
EVM version details
.
Optimization
No
Yes
If you enabled optimization during compilation, select yes.
Optimization runs
Enter the Solidity Contract Code
contract Token { /// @return total amount of tokens function totalSupply() constant returns (uint256 supply) {} /// @param _owner The address from which the balance will be retrieved /// @return The balance function balanceOf(address _owner) constant returns (uint256 balance) {} /// @notice send `_value` token to `_to` from `msg.sender` /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transfer(address _to, uint256 _value) returns (bool success) {} /// @notice send `_value` token to `_to` from `_from` on the condition it is approved by `_from` /// @param _from The address of the sender /// @param _to The address of the recipient /// @param _value The amount of token to be transferred /// @return Whether the transfer was successful or not function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {} /// @notice `msg.sender` approves `_addr` to spend `_value` tokens /// @param _spender The address of the account able to transfer the tokens /// @param _value The amount of wei to be approved for transfer /// @return Whether the approval was successful or not function approve(address _spender, uint256 _value) returns (bool success) {} /// @param _owner The address of the account owning tokens /// @param _spender The address of the account able to transfer the tokens /// @return Amount of remaining tokens allowed to spent function allowance(address _owner, address _spender) constant returns (uint256 remaining) {} event Transfer(address indexed _from, address indexed _to, uint256 _value); event Approval(address indexed _owner, address indexed _spender, uint256 _value); } /* This implements ONLY the standard functions and NOTHING else. For a token like you would want to deploy in something like Mist, see HumanStandardToken.sol. If you deploy this, you won't have anything useful. Implements ERC 20 Token standard: https://github.com/ethereum/EIPs/issues/20 .*/ contract StandardToken is Token { function transfer(address _to, uint256 _value) returns (bool success) { //Default assumes totalSupply can't be over max (2^256 - 1). //If your token leaves out totalSupply and can issue more tokens as time goes on, you need to check if it doesn't wrap. //Replace the if with this one instead. //if (balances[msg.sender] >= _value && balances[_to] + _value > balances[_to]) { if (balances[msg.sender] >= _value && _value > 0) { balances[msg.sender] -= _value; balances[_to] += _value; Transfer(msg.sender, _to, _value); return true; } else { return false; } } function transferFrom(address _from, address _to, uint256 _value) returns (bool success) { //same as above. Replace this line with the following if you want to protect against wrapping uints. //if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && balances[_to] + _value > balances[_to]) { if (balances[_from] >= _value && allowed[_from][msg.sender] >= _value && _value > 0) { balances[_to] += _value; balances[_from] -= _value; allowed[_from][msg.sender] -= _value; Transfer(_from, _to, _value); return true; } else { return false; } } function balanceOf(address _owner) constant returns (uint256 balance) { return balances[_owner]; } function approve(address _spender, uint256 _value) returns (bool success) { allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); return true; } function allowance(address _owner, address _spender) constant returns (uint256 remaining) { return allowed[_owner][_spender]; } mapping (address => uint256) balances; mapping (address => mapping (address => uint256)) allowed; uint256 public totalSupply; } /* This Token Contract implements the standard token functionality (https://github.com/ethereum/EIPs/issues/20) as well as the following OPTIONAL extras intended for use by humans. In other words. This is intended for deployment in something like a Token Factory or Mist wallet, and then used by humans. Imagine coins, currencies, shares, voting weight, etc. Machine-based, rapid creation of many tokens would not necessarily need these extra features or will be minted in other manners. 1) Initial Finite Supply (upon creation one specifies how much is minted). 2) In the absence of a token registry: Optional Decimal, Symbol & Name. 3) Optional approveAndCall() functionality to notify a contract if an approval() has occurred. .*/ contract HumanStandardToken is StandardToken { function () { //if ether is sent to this address, send it back. throw; } /* Public variables of the token */ /* NOTE: The following variables are OPTIONAL vanities. One does not have to include them. They allow one to customise the token contract & in no way influences the core functionality. Some wallets/interfaces might not even bother to look at this information. */ string public name; //fancy name: eg Simon Bucks uint8 public decimals; //How many decimals to show. ie. There could 1000 base units with 3 decimals. Meaning 0.980 SBX = 980 base units. It's like comparing 1 wei to 1 ether. string public symbol; //An identifier: eg SBX string public version = 'H0.1'; //human 0.1 standard. Just an arbitrary versioning scheme. function HumanStandardToken( uint256 _initialAmount, string _tokenName, uint8 _decimalUnits, string _tokenSymbol ) { balances[msg.sender] = _initialAmount; // Give the creator all initial tokens totalSupply = _initialAmount; // Update total supply name = _tokenName; // Set the name for display purposes decimals = _decimalUnits; // Amount of decimals for display purposes symbol = _tokenSymbol; // Set the symbol for display purposes } /* Approves and then calls the receiving contract */ function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) { allowed[msg.sender][_spender] = _value; Approval(msg.sender, _spender, _value); //call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this. //receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData) //it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead. if(!_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData)) { throw; } return true; } }
We recommend using flattened code. This is necessary if your code utilizes a library or inherits dependencies. Use the
POA solidity flattener or the
truffle flattener
.
Try to fetch constructor arguments automatically
No
Yes
ABI-encoded Constructor Arguments (if required by the contract)
Add arguments in
ABI hex encoded form
. Constructor arguments are written right to left, and will be found at the end of the input created bytecode. They may also be
parsed here.
Add Contract Libraries
Contract Libraries
Library 1 Name
A library name called in the .sol file. Multiple libraries (up to 10) may be added for each contract. Click the Add Library button to add an additional one.
Library 1 Address
The 0x library address. This can be found in the generated json file or Truffle output (if using truffle).
Library 2 Name
Library 2 Address
Library 3 Name
Library 3 Address
Library 4 Name
Library 4 Address
Library 5 Name
Library 5 Address
Library 6 Name
Library 6 Address
Library 7 Name
Library 7 Address
Library 8 Name
Library 8 Address
Library 9 Name
Library 9 Address
Library 10 Name
Library 10 Address
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